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How to Draw Fantasy Art and RPG Maps: Step
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The power of creation is at your fingertips!
Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold.
All the skills necessary to create awe-inspiring maps are covered!
- Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains.
- Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps.
- Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons.
- Heraldry and shield design. Depict cultural and political boundaries with shields and colors.
- Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends.
- Sales Rank: #35769 in Books
- Published on: 2015-09-01
- Original language: English
- Number of items: 1
- Dimensions: 10.88" h x .38" w x 8.25" l, .0 pounds
- Binding: Paperback
- 128 pages
About the Author
Jared Blando, Portland, OR, is a professional freelance cartographer and conceptual artist who works in the RPG, book and gaming industry. Though he is best known for his RPG fantasy maps, he is also prominent in the board game and publishing industry,. He has worked for Wizards of the Coast, Fantasy Flight Games, Ubisoft, Mayfair Games and Paizo. theredepic.com
Most helpful customer reviews
32 of 32 people found the following review helpful.
I think I'd have developed into a better artist all around as it provides a process to ...
By Corey A Johnston
I just received my copy in the mail today, and I think this book is very well done. I was looking for something a little less "rudimentary" regarding Mr. Blando's process and style, but I can already tell this is going to be a go-to book for many budding and aspiring young cartographers. If this book had existed when I was discovering RPGs in junior high, I think I'd have developed into a better artist all around as it provides a process to explore one's own map-making and drawing skills.
The book seems to be written to directly address a person who is inspired by their imagination to create their own RPG world. How do you get the ideas out of your head and into a map that will help you play out the stories you want to tell? It's not necessarily written for more advanced and developed map-makers or cartographers, but speaks right to the heart of the need of those that have never made a map before and are bursting with ideas. The step-by-step methods he outlines are simple, and he takes it from an analog rather than a digital perspective. Anyone using a computer can certainly follow his outline, but he assumes his readers don't have a fancy computer program they've somehow mastered with all its bells and whistles. This book is more of pencil-and-paint approach, not a Photoshop recipe.
It also has a LOT of visual examples. The vast majority of the book gives examples but doesn't delve into specifics: "Step 1, Draw the henge. Step 2, Add detail. Step 3, Add finishing detail." It doesn't ever tell you how to draw the henge or add the details, it instead shows visual examples of how Mr. Blando does it. So there are lots and lots and LOTS of visual illustrations that are really inspirational. 30 years ago when I was in junior high, this book would have been too cost prohibitive to print. But today, it's a visual treat that young people get to enjoy.
My only regret (and perhaps some day Mr. Blando will write another book addressing it) is that it's a little too rudimentary for more advanced fantasy cartographers or fans of his work. I suspect, however, that may have had something to do with his editors and publishers.
Mr. Blando creates stunningly beautiful and imaginative cartography with a very high level of detail. And probably the best thing about this book is that it helps raise one's awareness of the thinking that goes into that detail. It parses his approach out into elements that a casual viewer can use to go back and appreciate his work (and all fantasy cartography) with new eyes. Helping budding cartographers become aware of all those possible aspects to creatively express one's own imagination through artistic mapping is probably the most valuable and impacting contribution this book will make. It's going to influence a lot of beginning mappers, like similar "How to Draw" books have made on impressionable young artists. And ultimately that's a good thing.
I recommend gifting this book to the young RPG'er in your life. They'll devour it.
12 of 13 people found the following review helpful.
Lightweight, inspirational
By A. Truong
This thin book is a lightweight inspirational jewel. It is a bit sparse. It's not the densest encyclopedia of fantasy map making techniques you can get (are there any?) It has some great inspirational examples, step-by-steps on all the aspects of pulling together a compelling fantasy map (I wish there were more steps, more variations). I am glad I got this book for my art stash.
5 of 5 people found the following review helpful.
Good Book for Intermediate Artist
By Robert M Chadwick
The book is good, and quite interesting. It covers quite a few different sections, from how to draw coastlines to rivers to mountains and foothills to forests to... you get the idea. There was a lot of step-by-step and some suggestions for how to place land features and how to spice up the maps with extra little quirky bits like troll holes in mountains or flags on top of castles... which was really great.
What was less than great was that the step-by-steps seemed to leave out a few steps. They all assumed that the reader was already a reasonably accomplished artist and skilled at drawing in general. Perhaps I expected too much from the book. I was able to copy some of the figures, and I got some reasonably good mountains and foothills, but it was difficult to understand how to get from one step to another or how to accomplish some of the techniques described.
It's not magic. This book will not instantly make you into a masterful illustrator. If you can hold a pencil and put in some effort, you'll get results. Maybe not grand hang-it-on-the-wall results, but fair.
If you're already a fair artist, this book is good. If you're a complete beginner, you will not get as much out of it but the ideas and concepts will still be useful. I would definitely say this book is targeted at the mildly-below-mid-level fantasy cartographer-to-be.
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